NODE: PROTOCOL
root@node-c2:~# cd /academy

ACADEMY

Learn by breaching. Real Linux commands, real tools and real CVEs, inside a simulation where mistakes cost nothing.

100%
REAL LINUX SYNTAX, PIPES INCLUDED
95
TERMINAL COMMANDS
72
REAL CVES
6
SHELL INTERPRETERS

// WHY IT TEACHES

NOT AN AUTOHACKER. A TRAINING GROUND.

Most hacking games hide the work behind a progress bar. NODE: PROTOCOL hands you a real terminal. The Linux commands, including pipes, behave exactly like the real ones, and the vulnerabilities you exploit are real, published CVEs.

That means the habits you build while playing, reading logs, chaining commands and thinking like an attacker, carry over to a real machine.

// SKILL TRACKS

WHAT YOU LEARN

Linux command line

Navigate file systems, read logs, chain commands with pipes and work like a sysadmin. The syntax is the real thing, so it carries straight over to any Linux machine.

Networking & recon

Learn how hosts, ports and services fit together, map networks and understand why reconnaissance comes before everything else.

Vulnerabilities & CVEs

See how real, published vulnerabilities are researched and matched to the software they affect, across 72 real CVEs.

Operating systems

Windows 7 and 10, FreeBSD, Debian-based Linux, CentOS, AIX and iOS, plus banking and ATM shells: see how differently real infrastructure behaves.

OPSEC & forensics

Every action leaves a trace and investigators follow it. You learn what logs record and why defenders rely on them.

Red team concepts

Command-and-control, phishing awareness and botnets, explained through gameplay so you understand how attacks are organized.

Mobile & SIGINT

Why cell networks, SIM cards and SMS-based MFA are weak points, and what that means for protecting your own accounts.

OSINT & social engineering

How public information and human trust become part of an attack surface, and how to recognize it.

// BUILT-IN GUIDANCE

LEARNING INSIDE THE GAME

Operator Manual

An in-game manual documents the tools you use: what they do, how they work and when to use them. You learn the concept, not just the button.

Guidance from Vane

Your handler walks you through your first breach and keeps guiding you, so you can start with zero Linux or security experience.

Safe to fail

Everything happens inside a simulated network. Mistakes cost you in-game heat, not a real-world incident, so you can experiment freely.

The in-game Operator Manual explaining Nmap
> The in-game Operator Manual: every tool documented

// INDUSTRY FRAMEWORK

MAPPED TO MITRE ATT&CK

MITRE ATT&CK is the framework security teams use to describe attacker behavior. These are the tactics you experience in the game.

ID TACTIC IN NODE: PROTOCOL
TA0043 Reconnaissance Mapping domains, hosts and services before a job
TA0042 Resource Development Building infrastructure: servers, botnets, safehouses
TA0001 Initial Access Getting a first foothold through a known vulnerability
TA0004 Privilege Escalation Going from a user account to full control of a system
TA0005 Defense Evasion Managing your trace and the logs you leave behind
TA0006 Credential Access Passwords, keys and wallets as targets
TA0008 Lateral Movement Pivoting through LANs from one host to the next
TA0011 Command and Control Running operations through a C2 framework
TA0010 Exfiltration Mission objectives built around stolen data
TA0040 Impact DDoS and world-state consequences of your actions

// CAREER PATHS

FROM GAME TO CAREER

The game builds familiarity with real tools, Linux and attacker thinking. It is not a certification, but it gives you a head start on the roles and exams below.

> SOC analyst

Reading logs, spotting traces and understanding attacker behavior.

> Penetration tester

Recon, vulnerabilities and the structure of an engagement.

> Red team operator

How real operations are organized, from infrastructure to C2.

> Linux sysadmin

Fluency on the command line, pipes and system logs.

[CONCEPTS YOU'LL MEET IN]
CompTIA Linux+CompTIA Security+CompTIA PenTest+eJPTOSCP
[NEXT STEPS: PRACTICE LEGALLY]
  • > OverTheWire: Free Linux and security wargames, starting with Bandit.
  • > TryHackMe: Guided, browser-based labs for beginners and up.
  • > Hack The Box: Hands-on labs and legal practice targets for every level.
[FOR EDUCATORS & TEAMS] // COMING SOON

A program for classrooms, bootcamps and security teams is on the way. Want to be first to hear about it?

info@node-protocol.systems
[ETHICS & LEGAL]

NODE: PROTOCOL is a simulation: every target is fictional. In the real world, only test systems you own or have written permission to test. Unauthorized access is a crime almost everywhere.

// FAQ

QUESTIONS

Can a hacking game teach real skills?

Yes, when the commands are real. In NODE: PROTOCOL the Linux commands, including pipes, behave like the real ones and the exploits are based on 72 real CVEs, so what you learn transfers to a real terminal.

Do I need Linux or hacking experience?

No. Your handler Vane guides you through your first breach and beyond, and the in-game Operator Manual explains every tool.

Will NODE: PROTOCOL get me a cybersecurity job?

No game can do that on its own. It builds familiarity with real tools, Linux and attacker thinking. Pair it with hands-on labs and certifications to turn that into a career.

Is it legal?

Yes. Everything happens inside a simulated network. In the real world, only test systems you own or have written permission to test.

Can I use it in a classroom or for team training?

An educator and team program is coming soon. Contact info@node-protocol.systems if you are interested.